![]() ![]() Harvesters Scythe – Gain a 5% critical chance.Maximum cap of 30% (+30% per stack) attack speed. Predatory Instincts – Critical strikes increase attack speed by 10%.Hopoo Feather – Gain +1 (+1 per stack) maximum jump count.Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius Razorwire – Getting hit causes you to explode in a burst of razors, dealing 160% damage.Will-o-Wisp – On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage.While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. Plasma Shrimp: Gain a shield equal to 10% of your maximum health.Ghor’s Tome – 4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time.Old Guillotine – Instantly kill Elite monsters below 20% (+20% per stack) health.Rose Buckler – Increases armor by 30 (+30 per stack) while sprinting.Ukulele – 25% chance to fire chain lightning for 80% damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). ![]() ATG Missile – 10% chance to fire a missile that deals 300% (+300% per stack) damage.Uncommon items, also referred to as green items, are (mostly) stronger than common items but are harder to get. So bad, you shouldn’t pick them up most of the time. Recharges outside of danger.į Tier items are bad. Personal Shield Generator (When running Shaped Glass) – Gain a 25 (+25 per stack) health shield.Crowbar – Deal 150% (+50% per stack) damage to enemies above 90% health.Tri-Tip Dagger – 15% (+15% per stack) chance to bleed an enemy for 240% base damage.Warbanner – On level up drop a banner that strengthens all allies within 16m (+8m per stack).Medkit – Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt.Sticky Bomb – 5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% damage.Rusted Key – A hidden cache containing an item will appear in a random location in each stage.Bustling Fungus (Everyone but Engineer) – After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). ![]() They don’t matter much but there is no reason not to pick them up.
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